* all textures that should be loaded before this texture. Public boolean load(.IResourceManager manager, location, textureGetter) * False to prevent this Icon from being stitched All of them will be loaded before this one ![]() * textureGetter accessor for dependencies. * Returning false from this function will prevent this icon from being stitched onto the master texture. * Load the specified resource as this sprite's data. flush now Loading INITIALIZING Starting TLauncher 2.8 RELEASE For more information, visit Startup time: 6:41:34 - Loading LOADINGCONFIGURATION Machine info. Surface X) as well as macOS on Apple Silicon M1. Public boolean hasCustomLoader(.IResourceManager manager, location) Hi all, I work on the Microsoft Java Engineering Group, and I'd like to openly discuss how we can help port LWJGL to Windows on ARM64 devices (e.g. * True to use your own custom load code and bypass vanilla loading. * default vanilla loading code is bypassed completely. Because u didnt do that, i gotta do that manually. ![]() * The result of this function determines is the below 'load' function is called, and the firstly, next time you open a bug report, use the Bug template, which prompts you on how to attach logs.
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